I just spent the day in tonal heaven. My Line 6 GuitarPort Online bundle just arrived today - approximately one week after ordering. This may be the ideal tool for raising your musical experience from the toy world of Guitar Hero the game, to being a real guitar hero in your own right.
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So what is the Line 6 GuitarPort Online bundle, you ask? It is a combination of hardware, software, and online service, that combine into a complete guitar learning, performance, and recording system. The current price of entry to this soup-to-nuts system is less than $30.00 US!
In order to gain an understanding of all that is included, let's talk about each element of the system separately. We'll start with the hardware. Included in the box is the Line 6 TonePort DI Silver. This is a small, solidly built metal unit measures about 6"x4"x2", sitting comfortably on your desktop. The front panel has a 1/4" jack for plugging in your guitar, bass or other instrument, a Pad switch for lowering the gain (good for instruments with active or other high output pickups), and a volume control for the direct monitoring function. The rear panel has a USB jack for connecting to your computer, a 1/4" stereo headphone jack, a 1/4" DI Out jack, and a pair of 1/4" Analog outputs. This is, in essence, a 1 in, 2 out computer audio interface, specifically tailored to be convenient for guitarists and bassists.
The software consists of GearBox and Line 6 Monkey. Monkey is a handy utility that connects to Line 6's servers, and provides a centralized interface to check all aspects of the system for possible software and firmware updates, and simplify the upgrade process.
GearBox is where the rubber hits the road. This is a fairly full-featured 'amp sim', that contains models of most classic amps and FX you might care to name. These are all rendered as quite convincing emulations of the expected Marshalls, tweed and blackface Fenders, Mesas, Voxes, Soldanos, Jazz Choruses, etc. Also included are Bass amp sims like both SVT and B-15 from Ampeg, Eden, GK, etc. Also included are emulations of API, Neve, and other preamps, as well as a number of Line 6 models.
GearBox also includes all the speaker cabinet models that one would expect to mix and match with the above amps, in configurations from 1x6 through several 4x12's. Also included are a full array of modeled microphones such as Shure SM57, Sennheiser 421, Neumann U67, EV RE-20, AKG D112, and Telefunken U-47.
GearBox also has a full complement of stompbox effect emulations. Included in these are a gate, volume pedal, wah pedal, distortions, fuzzes, and overdrives, compressors and de-essors, equalizers, chorus, flanger, univibe, tremolo, phaser, Leslie, delays, echos, and reverbs.
Also included is an accurate, full-function chromatic tuner.
GearBox can be used either as a standalone application, or as a VST plugin within a host application such as Logic, Sonar, Pro Tools, Cubase, or other DAW. In the standalone application, one could listen to their performance through headphones, or even run the main stereo output from the TonePort DI-S to a massive PA system for concert applications.
The third component of GuitarPort Online bundle is the hosted service. The $29.95 initial cost includes a three months subscription to GuitarPort Online. This is an Internet service tailored as a tool for guitar players to learn new songs and nail not only the performances, but also the tones of scads of great guitar songs. Included are patches for your GearBox, accurate Tablature of the guitar portions of the tunes, and full recordings of the tunes -- in variations of complete arrangements, the complete arrangement minus the lead/main guitars (where you play these parts in real time), complete arrangement minus bass, and complete arrangement minus all guitars.These arrangements are all faithful performances of the original hits -- and some, such as a number of Jimi Hendrix tunes, are actually from the original performers!
The following are some of the wonderful learning resources contained in the online component:
You get full lessons for over 400 songs. GuitarPort Online teaches you both music theory and hot songs in genres from blues to jazz to metal to classic rock and modern rock. GuitarPort has hundreds of accurate guitar and bass tabs for songs by top artists such as All American Rejects, Allman Brothers, BB King, The Beatles, Chuck Berry, Black Sabbath, Johnny Cash, Coldplay, Alice Cooper, Creedence Clearwater Revival, Crosby, Stills, Nash & Young, Al diMeola, Fall Out Boy, Grateful Dead, Jimi Hendrix, Eric Johnson, King Crimson, Kiss, Albert Lee, Linkin Park, Lynyrd Skynyrd, Bob Marley, Modest Mouse, Motley Crue, Muddy Waters, Pantera, Pink Floyd, P.O.D., Ramones, Rush, Joe Satriani, Scorpions, Soundgarden, System Of A Down, Joe Walsh, Steve Vai, Stevie Ray Vaughan, and ZZ Top.
Fully-Produced Songs to Play Along With. These aren't cheesy-sounding, inaccurate, freebie MIDI jam tracks. You can listen to and play along with the full arrangement, or with lead guitar, rhythm guitar, bass, or all guitars removed. Your guitar playing is automatically mixed with the band, allowing you to replace your favorite guitar heroes on their greatest hits.
Lessons on specific topics -- such as chord progressions, blues solos, etc. Some of these are master classes taught by chart-topping guitarists.
Awesome Guitar Tones. When you choose a song on GuitarPort Online, it automatically loads a recording of the song, accurate tabs for all rootmeta guitar parts and the guitar tones the perfectly match the recording. The modeling software mimics your favorite artists' amps and stompbox and studio effects, so when you are learning and playing your favorite songs, you can sound exactly like the recording.
GuitarPort Online plugs right into GearBox, such that one navigates and operates the online portion from right within GearBox. This forms a streamlined interface for browsing the catalog of songs, tabs, and tones. Indeed, the online component can even switch patches for you on the fly!
Taken as a whole, this system provides all a guitarist or bassist might need or want to learn and perform the most important pieces in the guitar repertoire -- melodically, harmonically, and tonally. Each of the pieces also form a solid offering in their respective category. Granted, Line 6 likely is offering this bundle in order to addict people to the GuitarPort Online service, which after the three month trial period (should you choose to continue it), will continue to cost you $7.99 per month. However, not long ago, one would likely expect to pay $100-$200 for an interface of this capability, and another $50-100 for such a capable amp sim program. As a $30 complete hardware, software, and Internet service bundle, this may be the best deal of the year for guitarists and bassists!
For an even more impressive value, the TonePort DI can be used as a dongle to unlock a copy of Line 6's POD Farm (for a limited time), which is an even more comprehensive amp sim, allowing for two complete parallel chains of FX, amps, speakers, and mics.
All told, the GuitarPort Online package forms a complete and comprehensive system of hardware, software, and education. Its content will have you playing and sounding like your favorite artists, no matter your current experience level. And with such a low price of entry, it forms an unbeatable value.
Note: the author Joe Bear has no financial relationship to Line 6, and is not compensated in any way by Line 6 for this review.
There is a burgeoning new online market for musicians of all types. Recording artists, performers, singer/songwriters, turntablists, playlist DJs, karaoke aficionados, and more can find paying audiences in Second Life.
Second Life
So what is Second Life? It is an online 3D virtual world, or Metaverse, where people meet and interact with each other through digital 'avatars' in a virtual landscape. Visually, this Metaverse bears a passing resemblance to Massively Multiplayer Online Role Playing Games (MMORPGs) such as World of Warcraft. However, this resemblance carries no further than the 'look' of such MMORPGs. Second Life is an alternative universe where avatars (people) are free to carry out whatever activities they wish. In my mind, the three qualities of such a metaverse that distinguish it from an MMORPG are:
So how big is this potential marketplace? Linden Lab, the creator of Second Life, reports that over $1 Billion in resident-to-resident transactions have been made since the inception of the metaverse. In 2010, the projected figure is in excess of $500 Million per year, and growing quickly. As quoted from San Francisco Business Times:
Music and other economic activity
Of course, not all this money reflects musical purchases. There are many other activities and goods vying for the avatar consumer's dollar. Again from the aforementioned source:
At any given moment, there are dozens of thousands of people logged in as their avatars to the Second Life virtual world, or 'grid'. And for many of these people, attending musical events is their primary reason for being inworld. They visit virtual venues, hosting musicians on their stages, at virtual concerts. There they can sit and listen, or dance and interact with the other avatars onsite. While partying there, they may converse with the others in text chat about any given topic. As a musician, you are also able to see the local chat, thereby providing you with a direct communication channel between you and your fans. This provides a higher level of interactivity than typically possible in real life.
Employment in Second Life music
There are several broad categories of musicians performing within Second Life. Linden Labs makes an official distinction between Live performance and other forms of music:
And the variety of opportunities is quite staggering. I have seen the following types of acts, all paid for their performances:
Is it for you?
After reading the above, you may be eager to delve into Second Life as another marketplace for your musical endeavors. As you can see, the opportunities are nearly endless. Further, it costs nothing to try your hand at it -- plus, it's just a whole lot of fun. No matter what sort of musician you may be, there is another market waiting for you in Second Life.
This is but one article in a series on opportunities for musicians in Second Life. Further articles will cover resources, technical issues, groups and organizations, revenue streams, publicity outlets, and more. Next up, however, will be a brief overview of the software required to pipe your music inworld. I hope you join us in this journey to a strange and wonderful new world. In the meantime, you may wish to do some early exploring on your own -- it is free to get started!